

A file can contain up to twenty blocks (100 cells), but it would be best not to make images too large, as they will slow down game performance, including load times. Animations (Graphics/Animations)Ī file containing images for animations to display mainly as effects on the battle screen.įive animation cells in a row, each consisting of a 192 × 192 image, comprise one block, and each file is only as long as is required to accommodate the number of blocks used. You can choose the size, but in general images must fit on the 544 × 296 battle screen. Battle Graphics (Graphics/Battlers)Ī file containing images of enemy characters to display on the battle screen. One file contains up to eight 96 × 96 images arranged four across and two down. It can also be used in combination with the exclamation point (!) special character.Ī file containing images of face graphics to display mainly on menus and in message windows. In this case, the size of the character will be one-third of the width and one-fourth of the height of the file. Adding a dollar sign ($) to the beginning of a file name allows you to treat one character as one file.It can also be used in combination with the dollar sign ($) special character. This is used mainly for object-type characters on maps, such as doors and treasure chests. Adding an exclamation point (!) to the beginning of a file name cancels the application of the four-pixel offset, and also turns off the translucent effect applied by the bush attribute.Note that RPG Maker VX Ace displays characters offset four pixels from tiles so as to more naturally portray them with buildings. The size of this character is calculated based on one-twelfth the width and one-eighth the height of this file. In each file, arrange characters two down and four across, for a total of eight. Characters (Graphics/Characters)įiles containing images of characters to display on the map screen.Ī character can be of any size, and a total of twelve patterns (four directions (down, left, right, up) × 3 patterns) are arranged in the designated order. PNG files with 32-bit color (alpha channel) are fully supported.

You can also directly copy resource files to the game folder, but the Manage Resources dialog box offers you commands to change transparency and other settings, so we recommend you use it while you are still getting familiar with the program. Selecting Manage Resources on the Tools menu displays a dialog box for importing/exporting a variety of resources. RPG Maker VX Ace allows you to use your own original files for various resources, including graphics and audio.
